Square Enix has announced Left Alive will be releasing on PlayStation 4 and PC in North America and Europe on March 5th, 2019. In addition to that announcement, they revealed the contents of the Day One Edition and Mech Edition.
– Day One Edition
- The Day One Edition of the game which includes the full game, and the Day One ‘Survival Pack’ DLC.
- Survival Pack includes: Ammo Pack, Light Body Armor, Recovery Pack, Klyuch Weapon (exclusive), Grenade Pack (exclusive).
- Digital pre-orders are also now available through the PlayStation®Store and STEAM Store for $59.99, which includes the base game, bonus DLC, including Ammo Pack, Light Body Armor and Recovery Pack as well as the following exclusive items:
- PlayStation®Store: PlayStation®4 system Static Theme, Slava Weapon and Material Pack (now available for pre-order)
- STEAM Store: Wallpaper Set, Soundtrack Sampler and Padub Weapon (available to pre-purchase from 9:00 AM Pacific today)
– Mech Edition
For the ultimate collector, the limited Mech Edition bundle is available for pre-order exclusively from the Square Enix Online Store for $159.99, and includes:
- The Day One Edition of the game which includes the full game, and the Day One ‘Survival Pack’ DLC
- Volk Action Figure – specially designed by Takayuki Yanase, which features interchangeable accessories, weapons and hands
- Hardback Art Collection – 80-page artbook
- Exclusive Steelbook® Case – featuring mech designs from creators Yoji Shinkawa and Takayuki Yanase
- Collector’s Box
Release Date Announcement Trailer
State of The World Trailer
For the first time, gameplay for Left Alive was revealed during a Square Enix’s live stream at Tokyo Game Show. The footage have shown combat, Wanzer battles, and dialogues.
In Japan, Left Alive is due for release on February 28, 2019 on the PlayStation 4 and PC. The game will release in the West in 2019.
Square Enix has announced that Left Alive will be launching exclusively for PlayStation 4 and PC via Steam in 2019 on February 28th in Japan, and sometime that year for the West.
DualShockers and IGN shared their impressions and details they’ve learned after sitting down with Left Alive director Toshifumi Nabeshima and producer Shinji Hashimoto and getting an exclusive look at the 15-minute gameplay behind closed doors.
Following 3 protagonists, Left Alive looked to be more than a third-person shooter that is part mecha-fighting, narrative-driven, and survival horror.
Ammunition would be made very scarce in the game. Players would want to try avoid going “all-out gunfights” to save ammunition, and would rely on collecting materials and crafting craft items such as Molotov cocktails, tripwire bombs, grenades, and more.
Footage has shown one of the protagonist riding Wanzer mechas (from Front Mission) in different sections in the game. Players could choose to fight soldiers for the Wanzer or take a different route on foot. Wanzer are shown to be customisable with 4 weapon slots (2 small arm-mounted weapons and 2 shoulder-mounted weapons).
“Choice” is a recurring theme in the game: rescue civilians through persuasion or leave them behind. Interactions are important as well, because players could drive the story via “dialogue tree-driven conversations”.
Because of the player’s choice and action, it could affect the story and ending, and gave players to learn the fate of the three protagonist and the civilians they’ve saved.
Left Alive is coming to the PlayStation 4 and PC, however, Square Enix has yet to announce a release date.
Thanks DualShockers and IGN.