FromSoftware president Hidetaka Miyazaki spoke to GameSpot that Sekiro: Shadows Die Twice is looking to be more challenging than the two previous FromSoftware games, Bloodborne and Dark Souls.

How players get the thrill out of Sekiro: Shadows Die Twice can depends on the player.

Players, who takes a strategic approach, will enjoy it. There are opportunities in the game where the players can observe their surroundings and exploit the enemies’ weaknesses.

“If you are that player who likes to take their time and carefully piece things together and learn the enemies’ weaknesses and positioning, and observe everything, you’re going to have a great time.

“It’s that sense of discovery as you explore the three-dimensional maps – you’re going to find something, maybe a new prosthetic tool that makes you think, ‘Hey, why don’t I use this against that enemy?’ When that clicks and when it works, that’s going to be the sense of satisfaction for that player.”

And it can be very intense for players who prefer jumping headfirst into battles.

“Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they’re going to feel that intensity. They’re going to get that really high-level challenge that’s probably even more challenging than previous From games. So we feel everyone’s going to be able to have something to suit them.”

Sekiro: Shadows Die Twice had revealed their first trailer during the Microsoft Press Conference at E3 2018. FromSoftware planned to release Sekiro: Shadows Die Twice in early 2019 on PlayStation 4, Xbox One, and PC.